Trade in the Rift Systems
The Rift systems are not very well developed, with many lacking in food to sustain their growing populations, leaving the Bythan Mandate with influence through biotech and foodstuffs. The Rift itself allows for faster travel, though rides are bumpy and hardly ever safe.
Dynomen (Wayrest-II)
-2 Alien, -1 Medical, +1 Biotech, +1 Oil, +2 Agricultural
Friction Score : 3 (Average)
Friction Score : 3 (Average)
Dynomen is a T3-early T4 world covered in alien ruins and whose bickering factions, focused on surviving, find themselves in turmoil over the sudden intrusion of far traders. All of them make a profit exploiting offworlders and selling alien relics in exchange for much needed food and biotech supplies.
Two Bythan Mandate Patrol Boats orbit this world, dissuading pirates from attempting raids on the planet surface, though piracy remains a concern in the asteroid belt further on.
Two Bythan Mandate Patrol Boats orbit this world, dissuading pirates from attempting raids on the planet surface, though piracy remains a concern in the asteroid belt further on.
1d10
1 2 3 4 5 6 7 8 9 10 |
Trade Good
Bluecap Mold Dynomen Spice Drugs, Recreational Pretech Junk Alien Relics Bootleg Liquor Clothing Metal Ingots, Common Native Medical Supplies Housewares, Postech |
Types
Alien, Agriculture, Medical Rare, Luxury, Biotech, Compact Luxury, Biotech, Compact Pretech Alien, Cultural Agriculture, Cultural Common, Lowtech, Cultural Common, Mineral, Bulky Medical, Postech, Compact Consumer, Postech |
Base Price
5000 100000 50000 50000 10000 5000 1000 1000 10000 5000 |
Trouble Table
1d20
1 2 3-4-5 6-7 8 9 10+ |
Trouble
Ignorant handling or use wrecks 1d4 x 10% of the goods Local pest ruins 1d4 x 10% of the goods Lack of proper infrastructure between the buyer/seller and the trader add 1d4 week to finishing the deal. A skirmish between two settlements disrupts trade flow, adding 2 weeks to finishing the deal Product is mistrusted, add 1 Friction and 2 weeks to trade Starport official takes 1d4 x 10% of the goods through fraud or thievery No trouble |
TBD
(Modifiers)
(Friction)
(Friction)
Description
1d10
1 2 3 4 5 6 7 8 9 10 |
Trade Good
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Types
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Base Price
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Trouble Table
1d20
1 2 3 4 5 6 7+ |
Trouble
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TBD
(Modifiers)
(Friction)
(Friction)
Description
1d10
1 2 3 4 5 6 7 8 9 10 |
Trade Good
|
Types
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Base Price
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Trouble Table
1d20
1-2 3 4 5-6 7 8 9+ |
Trouble
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